War Mongrels Review | It’s worth buying?

REVIEW OVERVIEW

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Welcome to Game Review this is often more of an informational Post about all or any more details of and War Mongrels what we all know so far.

War Mongrels Review :

Welcome to Game Review this is often more of an informational Post about all or any more details of and War Mongrels what we all know so far.

Today we are going to look at War Mongrels, War Mongrels is a real-time tactic game set on the Eastern Front of World War II. It tells the story of two German Soldiers Manfred and Evald that slowly become aware of the countless atrocities the german army has committed and the monsters they had become.

War Mongrels Review
War Mongrels Review

But one day their camp is attacked and they seize the moment to desert so in the first few chapters you try to sneak your way through heavily armed forces trying to escape but on their way back home the two protagonists meet even more people with the same mindset and become part of a guerrilla group that is trying to infiltrate the german army liberate civilians and sabotage facilities.Each of the playable characters has a unique personality background and skills the experience inner conflicts condemn their own actions and in no way represents stereotypical war heroes as we know them from other games.

War Mongrels Review: The gameplay mechanics are pretty similar to real-time classics such as commandos or desperados and if you played and enjoyed them you will easily get the hang of war mongrels as well except for the cut scenes at the beginning of each mission the game is completely played in isometric perspective and you choose one or more of the characters and send them to a location or plan different actions with simple point and click mechanics with the WASD keys.

You can move the camera around to get an overview of the map and find the best strategy clicking on one of the opponents reveals their field of view and direction it also shows if you can be seen when prone your goal is to maneuver past the enemy without being discovered in anyway to do this each character has a unique skill and there are different items that can be picked up on the map like bottles or weapons.

There are also locations where you can interact with the map and drop crates on groups of opponents, for example, if you are being discovered you won’t die immediately but your chance of survival drops close to zero theoretically there are weapons that can be used and also an a dynamic action mode that allows you to control your character freely with the WASD keys and aim your weapon with a mouse similar to a twin-stick shooter but your characters have a very limited amount of health and if you start shooting the whole army will be at your location in no time and you will be outnumbered so that’s not really an option.

Finding the right strategy-planning your next move and acting quietly is the key to success in war mongrels to do this you can either actin real-time or use the planning mode to slow downtime and plan your next steps in advance then switch back to normal mode and your characters will complete all planned actions automatically this offers a lot of tactical possibilities and a feeling of satisfaction when your carefully planned actions work out at least theoretically because this is also where a lot of issues occurred at least for me in the preview version I played I experienced a lot of situations where my characters didn’t really do what I told them instead they chose completely strange ways to perform the actions or didn’t perform them at all and that’s what really broke the game for me.

War Mongrels Review: Usually I completely play through a game or a preview version but with war mongrels, I gave up halfway through frustrated and disappointed about the game I was really looking forward to within the first few minutes I already realized that there was something off with the controls it feels spongy and clunky and not intuitive at all there are tutorials trying to help you along the way but progressing through a level and solving puzzles still felt too random to me.

I never really had the feeling that I’m in control of the situation or of the two characters the idea of the game is pretty good and also the attempt on the turn-based genre but it doesn’t feel like it was 100 percent thought through there have been too many times when I tried to solve a situation over and over again and then it suddenly worked out even though I did the exact same actions that I did before I simply missed feedback or a chance to learn from my mistakes it feels too much like trial and error is the best way instead of strategically planning your moves.

The good thing is that checkpoints are very fair and if you die you simply start before the attack or action you made so you won’t have to repeat former actions or level parts over and over again the dynamic action mode wasn’t very helpful as well at least in the build I played not only because of getting outnumbered but also because you can only control one of the characters at a time while the other one is just standing there getting shot. So the developers should definitely consider improving the AI of the game it might be different when you play in local or online co-op with a friend but I can’t tell you anything about that as I haven’t had the chance to try it.

War Mongrels Review: So overall I have to say that I really like the idea of the game and I was really looking forward to it and also the story and the characters seem to be quite interesting and playtime of about 10 to 15 hours there are 12 missions to complete each with different collectibles and lore items to discover so a 100% playthrough will definitely take much more time and like I already mentioned there is also a local and online co-op mode available with which the game might feel a little bit different. This game will be released on Oct 19th for PC, PS4, PS5, Xbox One, Series X, and S. That’s it today and If you want to buy this game please check the below link.

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2 comments

  1. Good review. But could you please shorten your sentences? It it hard to keep reading very long lines. Especially if they do not continue in a flow. Like this:
    “I never really had the feeling that I’m in control of the situation or of the two characters the idea of the game is pretty good and also the attempt on the turn-based genre but it doesn’t feel like it was 100 percent thought through there have been too many times when I tried to solve a situation over and over again and then it suddenly worked out even though I did the exact same actions that I did before I simply missed feedback or a chance to learn from my mistakes it feels too much like trial and error is the best way instead of strategically planning your moves.”
    Instead of this:
    “I never really had the feeling that I’m in control of the situation or of the two characters. The idea of the game is pretty good and also the attempt on the turn-based genre, but it doesn’t feel like it was 100 percent thought through. There have been too many times when I tried to solve a situation over and over again and then it suddenly worked out – even though I did the exact same actions that I did before. I simply missed feedback or a chance to learn from my mistakes. It feels too much like trial and error is the best way instead of strategically planning your moves.”

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