Blade Assault Review | It’s worth buying?

REVIEW OVERVIEW

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Welcome to the Game review this is often more of an informational Post about all or any more details of Blade Assault, and what we all know so far.

Blade Assault Review:

Welcome to the Game review this is often more of an informational Post about all or any more details of Blade Assault, and what we all know so far.

Today we are going to look at Blade Assault, Blade Assault is a 2d-action rogue-lite platformer with beautiful pixel art set in a desolate sci-fi world and It was developed by TeamSuneat and published by NEOWIZ. You fighting against the corrupt military of esperanza as part of the resistance force of the undercity bring the corrupt to justice by becoming stronger and fighting alongside your trusty comrades you place to kill an exiled mercenary of the evil army corporation in the SkyCity esperanza you are in the middle of being executed for fighting back against their beliefs but have escaped barely with your life you are rescued by the residents of the undercity and with their help you are tasked with journeying through many biomes in order to reach esperanza and destroy your former boss and father figure.

Blade Assault Review
Blade Assault Review

Blade Assault Review: Story aside blade assault is a very well-made rogue-lite with familiar mechanics taken from the best that the genre has to offer there’s a lot of features here that I can cover but we’ll go over the most-used and unique ones. To start off with being a rogue-lite, you can expect to start runs play for about 20 to 50 minutes depending on your speed and play style then die or finish a run then repeat with new Perma upgrades and new challenges.

Let’s start with the controls and go from there is a 2d action platformer it was very important that they get the feeling of complete control of your character rights they managed to do well here jumping dodging and the overall smoothness of the game just feels right each run starts off with you and your base hub you choose your starting weapon and modifications you then jump into a teleporter and begin the run the format is as such each room you defeat enemies, take the rewards, and interact with optional loot chest and special kiosk. The mark of a great rogue-lite, in my opinion, is how each run can feel vastly different depending on your choices.

There are many artifacts to obtain that increase your skills in various ways for example consumables to increase crit chance passes for decreasing damage is taken and even new active skills to play around with between each room you have options for which paths to take these can arrange from elemental or health upgrades just like in hades you can alter your existing skills and obtain new ones completely your weapon and skills can be imbued with many status effects ailments on enemies like burning and freezing.

Blade Assault Review: Aside from health, you have a mana pool that recovers when attacking enemies, and special upgrades mana is used to activate your weapon skills you have a primary weapon skill depending on which one you choose to start off with and a sub-one that is universal starting off with but changing throughout the run. After a couple of rooms, you fight a boss if you’re able to defeat them you obtain permanent currencies that are used in between runs after losing a run you are sent back to the hub to start again and upgrade your characters back in the base you could unlock new weapons to start off with increased weapons, passive effects upgrade, attack defense, and support skills and even NPC relationships these all have their own benefits like lowering shop costs and offering better gear during runs.

There are multiple characters to unlock all of which have their own skills to upgrade and weapons to mess around with even though this is an early access game it seems like there’s quite a bit of content already here for you to play with there are some things I want to mention though the game can be a little hectic at times with this being a 2d fast-paced game enemies can sometimes stack on one another making it really hard to dodge accordingly I do have to give them credit though however, I do like how each enemy has a telegraph for when they’re about to launch an attack, for example, they will glow white or red depending on if they have staggered invincibility the longer you take in rooms you increase the assault level which just like whisker rain enemies get hard to kill over time there are special enemy modifiers like explode, having shields, etc.

Blade Assault Review: The game was a bit hard to look at starting out there’s a lot of action on the screen at once and I would have preferred bigger sprites but after a while, they grow on you and they do look pretty good zoomed in. Another thing, that needs to be addressed are upgrades and interactions what I mean by that is it’s sometimes hard to tell if the artifact I’m about to pick up is a new skill entirely or modifying a current one its sometimes spelled out for you but other times I had to sit back and think about it. Another tiny thing that can improve is comparing upgrades, for example, you could pick up an upgrade that gives you 20 more damage then you find the next upgrade that says it’s increased by 25 more damage it’s a warning issue that can confuse players but it can easily be remedied by just showing the previous upgrade 20 and showing a 5 increase to 25 visually.

Other than that assault blade is a very good game and yes it does take inspiration from previously mentioned rogue-lite games but it’s different enough to stand out on its own. That’s all today’s review and I hope you enjoy this game review. If you want more updates please click the Allow Notification.

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